Filleting edges using proximity?


Hey all, hopefully an easy one here:

I’ve created his brep by using the cylindrical cuter shown.

I’d now like to fillet the edges which are in contact with the cutter

Trying the fillet tool I need to specify the edges, I was wondering if there was a better way than just manually defining them? They would be the 8 edges closest to the world centre, am I on the right track?

Thanks in advance!

.gh?

Fillet inner edges only.gh (9.0 KB)

fillet cut face v1.gh (27.1 KB)

1 Like


Yep, it works.

2 Likes

Ty Sir! :smiley: