Some three years ago I tried to draw a fender, and as I looked into that old project I was embarrassed. I mean… no, I don’t have to explain.
Fig. Ouch. A single surface + folded edges + hole for headlights… :
But if someone out there would be in the mode to give advice about how to approach drawing this fender “more properly”, then I’d be very very happy. The edges around the fender are close enough but the surface is… well, see for yourself. Not good, not good.
I kind of like this hobby project so I felt I had to pick it up and try to finalize it. I do have XNurbs but that of course doesn’t help if not having a good surface strategy…
HowTo - Fender.3dm (1.0 MB)