I second that !
I am still totally perplexed by the way Rhino draws curves, that video is just what I have been used to in 2D graphics, its so intuitive, the handles allow exact control in seconds. I can draw a curve following a complex shape and return to the handles, see-saw (tangent through the point) is my favourite, and one can break the see-saw to get a sharp bend.
It takes me ten minutes to edit a curve I can do in seconds with those bezier handles as per the video.
In rhino even if I place the bezier handle points , when I return to the curve they are no longer available.
Rhino is 3D and to have what is a very useful bezier curve drawing method as per 2D Freehand seemed to be shunned, but if 3DsMax can do it, whats good for 3DSmax is or should be good for Rhino.
We can but hope and pray. I would pay double for v6 if it had those controls. curves editing in rhino just scares the life out of me. Good to know I am not the only one missing such intuitive tools.
How does one at least get the handles to show and perform after drawing a curve with HandleCurve ?
HBar shows them but they are ‘broken’, I need the ‘see-saw’ ones.