For the last few days, I have been using R8 WIP and there are some cool things that I wished already on the older versions so it’s exciting to follow. And I saw that the production team is open for requests and the community helps with beta testing a lot as well. So I have some features that I believe really useful in the rendering field. Probably a lot of users would support it as this is in some cases really essential and time-saving. Here is what I think:
Sometimes we work with variations a lot and when we have multiple variations and multiple angles doing this variation change after every render session, it is time-consuming and as well when you need to do this, batch rendering has no meaning as you can only render with the current state of your project but only from different angles. So I have a few concepts in my mind but I am not quite sure which would be easier or possible to do. The first one I think, is a layer combination tool that we can match with named views. In this way, we can set which layers will be in use for a specific scene. So in order to create variations, let’s say different objects in a scene, we can put them in different layers like Object Group 1 in Layer V1, Object Group 2 in Layer V2, and so on. And we can duplicate the same named view to create variations. For “Named View 1” we can set the Layer States and continue with other named views too. This can work natively with the layer system of Rhino even in this way all other options like the material of the layer, we can create a lot of combinations and then all we need to do is, start batch rendering with selected views. This concept is similar to what I know from Autocad’s Viewport system and some other rendering tools have similar layer combination features. In Autocad, it is possible to set for a viewport, VP Freeze, VP Transparency, VP Color, etc. and those effects only that viewport but the general settings of the layers in the modeling area remains. Maybe this idea can be improved by including named selections and named positions.
I hope that such a contribution would be helpful and would be possible to add in the future. This I believe would help a lot of CGI Artists.