Can something be done to display fancy wires ,correctly" in GH on macOS (by that I mean ,as in Windows")?
Please note the dashed wires in the screenshot.
Is this intentional? Display scaling has no effect on it.
I see, thank you for your reply. I’ve taken a look at the linked issue, would it be possible to increase the spacing then? It would be an essential step in my opinion, as the current solution really hinders the readability of all files for me. Maybe it would be easier just to increase the dash gap width in the dashed lines, rather than imitating the WIndows-look for now. To be honest, I wouldn’t really mind if the lines are not hollow, but more than happy with something like in the screenshot.
I know the issue with this one, and the gap needs to be scaled based on the thickness of the line which at this point I don’t think it’s doing. We can certainly increase the gap as you suggest so that even though it would still be solid, it would be more readable.
Hi, just starting to learn GH (on a Mac) following tutorials mostly written for windows. I agree that the dotted line is more an issue than the single vs double line inconsistency. Creating a larger gap between the dotted segments would make these lines a lot more readable.
I am also playing with RhinoWIP 6.11 at the moment, do you have an estimate when this will be incuded in the WIP version? If I see it properly, it is not incorporated at the moment.
As panning is not so responsive with larger documents (even on my beefier desktop setup), it would be really appreciated, if this issue could be solved soon!
[off] Is the canvas redraw in Grasshopper using the CPU or the GPU? Because I have a decent GPU, which should be handling it smooth as butter… As on my desktop it is the single core performance which is not so shiny, I suspect it is done on the CPU in a single thread… [/off]
You’re right in that it hasn’t been fixed yet. Thanks for the feedback, I can increase the priority of this item to try to get to it sooner rather than later.
Unfortunately, a lot of System.Drawing’s features can’t be directly replicated with GPU operations on macOS so it is indeed rendering a lot of what you see with the CPU. I hope performance can be improved greatly as I have yet to go through performance optimizations with this version. However, I don’t think it will be easy (or possible) to match the performance on Windows exactly.