Hey Guys,
This has been bugging me for a very long time:
When I use gumball extrude of a surf I sometimes get polysurfs while when I do it via ExtrudeSrf it comes out as it should
I dont think it has always been like that, it sneaked in during a rhino version upgrade or a SR release. I would love to be able to have same behavior as ExtrudeSrf.
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 128GB)
.NET 9.0.5
Computer platform: DESKTOP
Standard graphics configuration on OpenGL
Primary display: NVIDIA RTX A5000 (NVidia) Memory: 24GB, Driver date: 5-12-2025 (M-D-Y). OpenGL(4.6.0 NVIDIA 573.24)
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port 0
- Secondary monitor attached to adapter port 1
Secondary graphics devices.
NVIDIA Quadro K2200 (NVidia) Memory: 4GB, Driver date: 5-12-2025 (M-D-Y).
> Accelerated graphics device with 4 adapter port(s)
- There are no monitors attached to this device!
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-12-2025
Driver Version: 32.0.15.7324
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 24564 MB
Rhino plugins that do not ship with Rhino
C:\Program Files\Rhino 9 WIP\Plug-ins\ConstraintsUI.rhp “Constraints UI” 9.0.25154.12305