I am trying to extract a render mesh from an object that is a surface. In that surface I put several curves which I added to surface objects properties as a shutlining and configured it as fillet/radius.
then I set the Mesh generation parameters to make it the more realistic i could to make the mesh comparable to a surface fillet.
I suppose it was ok because when i look to the viewport it looks like it is a smooth fillet…
if you extractrendermesh then you got a mesh object in your rhinoceros geometry … Shade the viewport and you have it like this…
so… the mesh looks well… why does it gets like it was a “flat shaded” or a “small detail mesh”? You see that it looks smooth but it’s geometry is exactly as a “chamfer”…
where is my “smooth fillet”? Does it get any better? I am pretty sure it calculated a good mesh to show it to the user… why do I get a “1989 flat mesh?”