Perhaps I’ve complicated this issue by using Lands Design, but I have a mix of some high poly meshes that represents trees. I noticed to export from Lands Design I can explode the plants, creating a lot of meshes. I also have some block instances that are meshes that aren’t from Lands Design. This issue is further complicated by the fact that some of these things have V-Ray materials.
I’m wondering what the best way is to export these to 3ds Max? I know in theory it should be .FBX format, but for some reason I can’t import into .FBX, because it just gets stuck on “import envelope” in Max.
This appears to be a known issue with 3ds Max that hasn’t been fixed -
Anyway, I would use .DWG, but it doesn’t seem to work with textures on simpler meshes either regardless of if it’s a Physically Based or V-Ray material and just imports as black, and I need textures to be imported for these trees because a lot of the leaves aren’t actually modeled out, they’re just simple planes with transparent cutout leaf textures.
I’m wondering what happens to things that are blocks when I export them (for example, is there any noticeable benefit to using block instances, or does it get exploded anyway?)
So far, I have tried:
- Export from Rhino using .FBX.
- Export from Rhino using .DWG (this imports more simple meshes, but none of the textures or materials are retained, regardless of whether or not I check plug-in data and textures; using the Scene Converter to convert V-Ray materials doesn’t seem to work either. [Not sure if this is because I don’t have V-Ray for Max?]).
- Export as .SKP file (this exports from Rhino with some error message about not everything being exported, and crashes Max).
- Currently trying OBJ, but it’s taking forever to export and import…not crashing yet!
I get that this wasn’t the smartest decision to do something mesh-heavy in Rhino, but I’m wondering if there is anything I can do to salvage the situation? Even being able to match camera viewports in Max and Rhino and rendering them separately and overlaying in Photoshop would be great, but I can’t seem to get the cameras to match either…