Hi @dsw ! I am interested in getting the meshes from block instances too.
So, what exactly do you mean by applying “instance transformation” ?
Currently, I am getting the sub-objects from an instance, but my problem is that if the block is duplicated, all the subobjects have the same ID, and all the subobjects get the same mesh.
I have explained my problem in detail in here:
Please look into it, if you have the time.
Thank you !