I am now trying to export the group of fragments as OBJ or similar.
WHat I want at the other end is a set if individual meshes (the fragments) that I can then apply physics to.
However, every time I export (have tried a selection of polygon meshes->OBJ; polygon meshes to FBX; and polysurfaces->FBX), the individual fragments are not selectable.
Hello- can you test this one in your process? There should be six independent meshes - in Rhino it does open that way, it may be that in your target application there are import settings to pay attention to. separatemeshes.obj (101.6 KB)
@Hedders can you post a small example of what you are trying to export?
polysurfaces_newrenamed.obj (2.7 MB)
Here you go…image of source Voronoi pieces once baked in Rhino.
Next to it is image of OBJ imported into Unity.
Note that when i do…there are no sub-meshes.
I attached the Obj I tried, using your suggested tweak.