Export to 3ds max

Hi bilico - try this: Select the curve and Pipe, Cap=None, to a radius approximately enclosing the object. Rebuild the pipe surface to a fairly dense point count then apply it as a custom mapping object to your part:

The surface I used is hidden in the model I posted, use Show to see it.\

-Pascal

it’s hard to understand
Do you have a more detailed and image tutorial?

Is this mapping exported together with the model for 3ds max?

Good idea!:relaxed:

Hi bilico - see if this helps at all:

https://www.screencast.com/t/DtMyJbK8

The mapping is probably not exported with 3ds, I’m not sure.

-Pascal

Does not really export this mapping to max

I wanted to map to max

Is there any way?

@bilico - both 3ds and obj formats should carry mapping coordinates from Rhino once imported into 3DMax.
( the exported mesh remembers texture coordinates )

-j

I tried 3ds and obj and it did not work

can you post the Rhino file with mapping coords you are trying to export ?

It’s the file I posted above

Strange. With this type of mapping it doesnt work. With other types of mapping I can get both obj and 3ds to remember text coords. In this case even extracted render mesh has coordinates messed up.
Looks like a bug to me.

-j

Strange not to have mapping mode to export to max

Does anyone know of any way to map to max?

Even the Substance Painter 2 is bad, I usually use it to make the textures

Is there a way to map in max 2017?

It appeas only with that type of mapping, unwrap and box ecc always work…

You might try meshing the object (Mesh command) , then applying the custom mapping directly to the mesh, then exporting that mesh…

-Pascal

That works Pascal, just checked.
But for example Meshing and MatchMapping to original still does not.
Something fishy going on with this one.

-j

Hi Jarek - so the mapping set by MatchMapping from a custom-mapped object (which works, mapping is matched) does not export, is that what you’re seeing? That is fishy…

-Pascal

Is the same procedure just before transforming the object into mesh before?

Hi bilico - I think for now you can ignore the matchMapping problem and try the suggestion here:

-Pascal

Is it possible to map this complex object of the image in this way at once Through this same process ?

Select this whole object and apply the commands?

It should work, but … try it.

-Pascal

Is it possible to do this with “grouped” objects?
Or is it better to make a boolean with everyone before?