pascal
(Pascal Golay)
January 17, 2017, 4:01pm
21
Hi bilico - try this: Select the curve and Pipe
, Cap=None, to a radius approximately enclosing the object. Rebuild
the pipe surface to a fairly dense point count then apply it as a custom mapping object to your part:
The surface I used is hidden in the model I posted, use Show
to see it.\
-Pascal
bilico
January 17, 2017, 4:08pm
22
pascal:
Hi bilico - try this: Select the curve and Pipe, Cap=None, to a radius approximately enclosing the object. Rebuild the pipe surface to a fairly dense point count then apply it as a custom mapping object to your part:
it’s hard to understand
Do you have a more detailed and image tutorial?
Is this mapping exported together with the model for 3ds max?
pascal
(Pascal Golay)
January 17, 2017, 4:33pm
24
Hi bilico - see if this helps at all:
https://www.screencast.com/t/DtMyJbK8
The mapping is probably not exported with 3ds, I’m not sure.
-Pascal
bilico
January 17, 2017, 5:00pm
25
Does not really export this mapping to max
I wanted to map to max
Is there any way?
Jarek
January 17, 2017, 5:05pm
26
@bilico - both 3ds and obj formats should carry mapping coordinates from Rhino once imported into 3DMax.
( the exported mesh remembers texture coordinates )
-j
bilico
January 17, 2017, 5:09pm
27
Jarek:
3ds and obj
I tried 3ds and obj and it did not work
Jarek
January 17, 2017, 5:24pm
28
can you post the Rhino file with mapping coords you are trying to export ?
bilico
January 17, 2017, 5:58pm
29
It’s the file I posted above
Jarek
January 17, 2017, 6:31pm
30
Strange. With this type of mapping it doesnt work. With other types of mapping I can get both obj and 3ds to remember text coords. In this case even extracted render mesh has coordinates messed up.
Looks like a bug to me.
-j
bilico
January 17, 2017, 7:55pm
31
Strange not to have mapping mode to export to max
Does anyone know of any way to map to max?
Even the Substance Painter 2 is bad, I usually use it to make the textures
Is there a way to map in max 2017?
Pitti
(Andrea Montis)
January 17, 2017, 8:11pm
32
It appeas only with that type of mapping, unwrap and box ecc always work…
pascal
(Pascal Golay)
January 17, 2017, 9:18pm
33
You might try meshing the object (Mesh
command) , then applying the custom mapping directly to the mesh, then exporting that mesh…
-Pascal
Jarek
January 17, 2017, 9:47pm
34
That works Pascal, just checked.
But for example Meshing and MatchMapping to original still does not.
Something fishy going on with this one.
-j
pascal
(Pascal Golay)
January 17, 2017, 10:07pm
35
Hi Jarek - so the mapping set by MatchMapping
from a custom-mapped object (which works, mapping is matched) does not export, is that what you’re seeing? That is fishy…
-Pascal
bilico
January 17, 2017, 10:12pm
36
Is the same procedure just before transforming the object into mesh before?
pascal
(Pascal Golay)
January 17, 2017, 10:14pm
37
Hi bilico - I think for now you can ignore the matchMapping
problem and try the suggestion here:
You might try meshing the object (Mesh command) , then applying the custom mapping directly to the mesh, then exporting that mesh…
-Pascal
-Pascal
bilico
January 17, 2017, 10:36pm
38
Is it possible to map this complex object of the image in this way at once Through this same process ?
Select this whole object and apply the commands?
pascal
(Pascal Golay)
January 17, 2017, 10:39pm
39
It should work, but … try it.
-Pascal
bilico
January 17, 2017, 10:58pm
40
Is it possible to do this with “grouped” objects?
Or is it better to make a boolean with everyone before?