Export to 3ds max

An important question:

Whenever I have an object that the mapping is wrong I can apply this process that resolves?
Or are there other ways to do this depending on the feature of the object?

Hi bilico - By default, each surface in a polysurface is mapped individually according to its U and V parameterization. You can always override this with a different mapping - Planar, Box, Cylinder, Sphere, Custom.

-Pascal

This surface of attached file for example

How should i map for her to stay with the 2d uniform checkermore-mapping.3dm (21.4 KB)

That seems to me a perfect example of where custom mapping would be helpful.
Custom mapping object is hidden.

more-mapping_PG.3dm (107.2 KB)

-Pascal

how did you do it ?

Do you have tutorials for me to learn to map any object?

I tried here to export the mapped object to 3ds max and nothing
Even turning the object to mesh before doing the “custom mapping”

If you’re exporting to 3ds Max why not do the mapping there? The UV tools in Max are much better than in Rhino.

How should I map complex rhino objects in 3ds max?

By the unwrap UVW command?

Do you have a tutorial on how to map complex (inorganic) objects in 3ds max?

Go to youtube and type in unwrap uv max. You’ll find a lot of tutorials.

The only way to map complex objects made in rhino when exporting to max is:

Unwrap UVW

Is the most laborious process that exists

If anyone knows of a faster and more practical method, I thank you for sharing with us all.

Thank you

I discovered one interesting thing:

When transforming a polysurface to a surface the mapping is correct in 3ds max
I did this: duplicating an edge of an extruded poly surface and extruding this edge

Asks:
Is there a way to transform a polysurface into a surface? More automatically?
Preferably by selecting multiple polysurface from the file and transforming into a surface quickly?

As a general rule, no. I still think making a mesh, perhaps welding parts that should be ‘one surface’ then applying custom mapping should be useful.

-Pascal

already tried

did not work

If I use the Npower export plugin can I solve this problem?

http://npowersoftware.com/

Exporting a mesh, you should use the obj file format (with Rhino’s Export command)

Marc: I already tried this and it does not work
Mapping gets bad
It seems to me that the best way is to redo the objects in max, more or less like the process of retopology

Npower importers?

Has anyone used it yet?
it’s good ?
What about the mapping?
Does it advantage to buy this product to facilitate the mapping at max?

When exporting in .obj format
Is the best option for exporting a mapping?
Unmodified
Completely unwelded
Welded

On the next screen:

To link to: pack textures?

Rhino is not the best program for UV unwrapping as I’m sure you’re starting to realize. Best bet is to export an OBJ or FBX into another program like Blender(free) or U3D. Rhino does not have the proper tools for laying down seams.