Example of MultiPipe Creating a Skin Over a Mesh?

I saw this table in the news section, and I’m curious about the use of MultiPipe. Does anyone know of an example showing how this was done?

but there are conections inside not only on the “surface”
..as a start :
tableStart.gh (20.4 KB)

Yeah, it looked way different than using mesh vertices as the line input to MultiPipe. It looked like it converted a tubular mesh skin into a subD skin.

Quick and dirty:

Network of curves on surface of mesh.
Shatter to cut them up
(With brep I would use Pull Curve to get them on the Surface)
Multipipe in most simple setting.
So, start up the machines and start designing. Have fun. Eef


Example of MultiPipe Creating a Skin Over a Mesh?.gh (18.9 KB)