hi guys, I recently discovered an enscape license in my pc and enjoyed the speed of this engine. Despite the limits I think the engine has potential. One of this limits is the placing of 3d objects from the nice asset library, I have found a workaround with grasshopper.
after loading a model from the library you can place as many instances loading the block definition.
I used Human for the purpose, but you can use any other library. I share the definition which is very rough, but one can add rotations or find a way distribute the points for scattering in a nicer way.
Thank you! Just was i was looking for, really useful!
I tweaked it a litte so I could filter out existing blocks in the model by name wildcards using the Block List component from the Instance Manager/Heteroptera plugin and also added random rotation to all insertion points.
You may be interested in Rhino Nature Released - Enscape was tested during beta tests and it worked with baked geometry (few examples), so as with GH - However my goal is to have Enscape direct integration, so pure fun without baking and with live updates.