at the time I’m testing Enscape3D (Rhino5) and this RT plugin based on the Rhino materials. I ask me, what would be the best way to get better materials. For example I’m looking for a textured emitter like a computer screen, but the emissive texture option is missing. Also emissive materials would need an intensity option. Could this be added to the standard Rhino UI?
An other question - is the Rhino IOR parameter working? Could the IOR at 1.5 per default?
There are some material preset like Glass, Metal, … . Is there an easy way to create own material presets?
@andy @nathanletwory @Holo @pascal
I thought about the Rhino material and rebuild the UI at Photoshop. It could be nice to get:
fresnel flag option placed by the IOR, enabled per default; if enabled than the IOR parameter is active; moved away from the transparency slider
texture slots added for gloss finish (maybe not so important) and reflectivity (important)
Bump multiplier should be be free to set above 100%
Adv options: Is the Refl. polish really needed or is it the same like gloss finish?
Emission color gets a multiplier; multiplier should be free to set above 100% for emitter lighting
Emission texture slot added for effects like TFT screens
I try to make the UI a little bit more compact, maybe it could be more compact than my example.
I think, the Emissive options doesn’t need to be advanced options and could be placed like the other material options.
I know, it’s not planed to touch the material UI of v6 now, but I hope to motivate to do it regardless. If a new Rhino version is released, than this little step could be gone too. It would help a lot for plugins which based on the standard Rhino materials. It’s a good time for a clean up.