Hi Justin, you should have an intensity control on that material and should be able to change its type to any other - what shows up in the Type dropdown? What is the current renderer?
Please run SystemInfo in Rhino and copy/paste the results hereâŚ
Windows 10 (10.0.19044 SR0.0) or greater (Physical RAM: 31Gb)
Computer platform: LAPTOP - Plugged in [50% battery remaining]
Non-hybrid graphics configuration.
Primary display and OpenGL: NVIDIA RTX A4000 Laptop GPU (NVidia) Memory: 8GB, Driver date: 10-19-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 517.66
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptopâs integrated screen or built-in port
Secondary graphics devices.
Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 9-2-2022 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- There are no monitors attached to this device. Laptop lid is probably closed
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPUâs maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-19-2022
Driver Version: 31.0.15.1766
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB
Your Rhino is a little behind the latest, Iâd get the latest, but I donât think that bit has changed. If you change the material to custom, do you get full control?
I updated the software but the emissive materials still do not have any editable attributes. The double sided and gem materials also seem to have the same issue. Could the problem be related to missing material files in the material library?
Hi Justin, thanks, I am checking with some smarter peopleâŚ
@Justin_ID - so far no solid understanding of why this might be, here. But one thing you can do is make sure Windows has all availble updates.
Did this ever look correct, btw? If so can you tell when it changed?
Also, do âPhyically basedâ material types look correct? These are more complcated but you should be able to expose controls for various aspects of the matrial like clear coat and othersâŚ
I have been able to edit material attributes on emissive materials in the past. Also, I am not able to create physically based materials eitherâŚ
I can try loading up the file on my home PC (this is a work PC). If it works at home Iâll assume something is not functioning on the work PC. Would it be worth uninstalling Rhino and reinstalling?
Hi Justin, can you please run SystemInfo once more so I have the most current info for your system for the developers?
I do not think you can hurt anything by re-installing - who knows, it might clear some cobwebs. You can also try a ârepairâ.
Windows 10 (10.0.19044 SR0.0) or greater (Physical RAM: 31Gb)
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Non-hybrid graphics configuration.
Primary display and OpenGL: NVIDIA RTX A4000 Laptop GPU (NVidia) Memory: 8GB, Driver date: 10-19-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 517.66
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptopâs integrated screen or built-in port
Secondary graphics devices.
Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 9-2-2022 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Secondary monitor is laptopâs integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPUâs maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-19-2022
Driver Version: 31.0.15.1766
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB