Emissive Rhino material settings?

If possible -could someone provide settings for emissive materials in Rhino using Cycles?


I’ve been out for about a week now due to flu, unable to fix the custom material needed for basic rhino emisive materials, but I hope some fixes get ready for next week’s WIP. Further, useful emisive materials one would currently create with GhShaderNodes.

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I kind of figured something emissive out… seems to work in a sence

That indeed is how it must be done with Rhino basic materials.

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