Hello everyone, hope you all are doing well.,
I am trying to render an industrial design using metal as the material in rhino itself but I see the edges even if the surface is smooth in rendered view. Can anyone suggest me why this is happening or is there a better way to render? I want to animate the parts after applying materials like this - GEA Grasso V Series Piston Compressor - YouTube
Thanks in advance.
It looks like you have the “flat shade” option turned on. Turn it off in the viewport menu.
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Thanks a lot Jim, that worked perfectly.
Hi Jim, I hope it is not too much to ask. But do you know why this shaded thing happens in the background? I have a solid white color background, I noticed that it is happening when I switch on reflection in environment any way that I can avoid.
Thank you.
I’d need to know more about what I’m seeing to have an idea. Is this a “rendering” or rendered view mode? What renderer? What sort of backdrop? Etc.
Hi, yes this is in rendered view. It is rhino’s inbuilt render viewport. I haven’t used any backdrop but when I apply reflection to the environment I am getting the shaded patch. I have attached images for your reference, one with reflection and one without.
Thank you.
So you want a reflection in the ground plane, but not of the reflection environment? Which is what you’re seeing there. Well some renderers let you override things on a dozen levels, but not really here. I guess instead of using a reflective ground plane you could just an actual surface with reflection to capture just what you want reflected…if that’ll work in the OpenGL mode.
Yes, that’s exactly what I want to do. Oh alright, that makes sense. I tried it out but I am not sure why there is still this color gradation. And I have kept the OpenGL to 8x.
Oh yeah…so I guess the only way to get an actual reflection in the OpenGL view is the “ground plane,” otherwise it’s just an environment map. So you need to… set up plain white surface backdrops to cover up that refection in the distance? Sorry I don’t have time to delve deeper today, hopefully someone else will jump in…
Okay I will try to make a clear white background for the environment and try it out. No problem, thank you so much for all your help. It was really helpful.