I do primarily marine (yacht) design and have been using Twin Motion for about 6 months now and am trying to learn Unreal Engine. I would like to join the early access you offer here and really like the features I just saw on the trailer.
Just thought I would post one of my Rhino models rendered with Twin Motion and wonder just how similar implementation in Weviz would be. Unreal Engine is rather daunting to me but TM is pretty quick to pick up. Hopefully Weviz even more so! Look forward to joining the Early Access gang here.
I am looking forward to seeing what is in store with Weviz.
Here is some older work (2010) that I did in T-Splines and just posted to Kyle and his Sub-D challenge thread. One of my favorites with an environment that lends itself well to boats on the water. Water for yacht designs is always one of the most crucial challenges.
We are really proud to see that a lot of Rhino users joined the early access! I am now looking for your feedbacks on Weviz Studio! Tell me there, or at marketing@weviz.com
In case you didn’t join the early access yet, you have still a few days to try the first version of Weviz Studio!