More SubD experimentation. Kyle’s tutorials have led me down a path to better understand the capabilities of the Rhino SubD modeling engine. Using most of the tools in the palette of SubD commands, quite intricate models can be made, pre conversion to NURBS for further detailing. I’m just trying to see how far I can push it…Hint, subdividing surfaces further allows for more detail, as long as you control HOW you subdivide.
topology looks amazing, very nicely done.
amazingly clean work!
Love it! Give it a longer fuselage towards the nose to avoid tail heavy when it flies ![]()
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