Downloaded Models Render Too Dark Despite Same Material

Hi everyone,

I’m working on a rendering of an urban site model. Most of the 3D models were downloaded from the internet, except for three that I modeled myself. All of them have the exact same material applied, but the downloaded models appear much darker in the final rendering - especially on their top surfaces, which look almost black. In contrast, the three models I created are rendered much brighter, as expected.

Interestingly, everything looks fine in the viewport - it’s only the rendered output where the issue occurs.

I’ve already tried converting the downloaded meshes to NURBS and rendering them again, but the result didn’t change - they’re still too dark.

I’ve attached some images showing both the rendering and my settings.

Thank you in advance for any help or suggestions!


Check direction arrows have to face out

I already tried that too and flipped them all but it didn’t work.

They’re all facing out.

Have you tried turning off “transparent background” option? Also See if Transparency does something to its set on 32 set it to 0

Dont have other ideas maybe the format of the image i know png can produce something similar

this is what i see when i click the first image it is saved in png

i got similar results when i accidentally saved my render in png a while back

Can you export the objects encircled here to a new 3dm file, then share that file here?

Here.
By making this file, I realized that they are open on the underside. But I can’t cap them. Could that be the problem?

Thank you very much for your help.

Selected Houses.3dm (4.1 MB)

The problem is that there are coincident faces

I isolated this building box

Run _What, which tells that there are 10 surfaces in the polysurface, even though only 5 is expected.

Then exploded it, deleted all double faces, rejoined. Now I can render it correctly (Raytraced uses the same engine as Rhino Render)

Here compared with the other houses that I did not give that same treatment:

To do all these in one go do the following:

  1. select all your houses
  2. _Explode
  3. _SelNone
  4. _SelDup
  5. delete selection
  6. _SelAll
  7. _Join

This should give you cleaned up houses that render correctly.

I’d keep everything still selected and at the end run _MergeAllCoplanarFaces, that will clean up your house models even more.

From

To

Final

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Wow impressive! Thank you a lot!

The many joys of mystery models