I’m wanting to do it on solids… I superhacked something together for proof of concept
(I mean, I’ve actually been using this at work and it’s a lot better already compared to doing it manually… It makes a cylinder with the seam oriented away from the corner then I just boolean difference it)
you have to click 4 points for it to work… it’d be a lot cooler if you could just select the edge or the two surfaces but I couldn’t figure out how to do that (I couldn’t even figure out how to select two surfaces of a larger poly surface lol)
idk, if anyone wants to church it up some, feel free.
I do have the opposite problem. I do receive files from the clients who have applied some “dogbone” holes at the corners and I do need to remove them to have only vertical/horizontal lines without any holes in the corners. It is there a way to remove this kind of holes from 3d parts? Like DeleteHole command or something similar? Right now I do need to extract the edges, remove the dogbone holes, connect the edges, make extrusion, replace the original parts with the newly created ones.