There’s a pretty entertaining Fusion 360 designer on Youtube who posted an overview of a 3-day motorcycle model project he created: https://youtu.be/7A-kcPQl3M0
What strikes me about this is that it seems like 99% of his process could be totally replicated in Rhino in almost the same way (am I mistaken…?).
A lot of his geometry seems to be a general loop of extrude curves to solid > cut/boolean out in another plane > make fillets > combine with more elements.
I haven’t used Fusion 360 really, but it seems like you’re never really exposed to the resulting surfaces / points made from this process.
If I were in Rhino doing this, I feel like there’d be these really painfully ugly/complex/scary surfaces and solids made of crazy points — which I now have an extreme knee-jerk anxiety of thanks to this forum
So, is Fusion 360 actually creating some crazy non-optimal surfaces/solids under the surface, and just hiding that away from the user so they can focus on the design? Or is it somehow built/engineered differently to focus on creating clean solids through this workflow?