I would like to create a GH script that places an object (shingle) along the surface that is double curved.
I’ve read a similar thread but I think this is unique / simpler.
What I have-
Currently I’ve lofted between three curves each rotated 45 degrees to create the surface
(looks like right angle sweep) .
I have the shingle created in GH and aligned this Brep to the surface by using PPlanes.
The problem is I used a surface divide so by using UV, I either have too few shingles where the loft is longer or too many shingles where the loft is shorter.
What (I think) I would like to do-
I would like to place these shingles on a list of interpolated lines that are divided by the width of the shingle Brep. This way each (U) row of shingles would have a different number of Breps depending on it’s length.
Can you please point me in the right direction? I’m relatively new to this, just trying to learn and not have someone do all the work for me. I feel like surface divide function is a hammer and I need a needle.