I am trying to create surfaces that would be displayed as pure black in shaded mode. I know that a black material in rendered mode looks pure black but display color does not do the same effect in shaded mode, it always looks like grey. I know that it makes sense for modelling but can I override this and make it look like rendered? I found a workaround, I am creating a black image in photoshop and then I am loading that image as pictureframe but it is really not efficient once I have a lot of small pictureframes. Is there an other option?
This is possible if you assign a black image to the texture slot of the custom material used in the display mode. Here’s a variation on the Shaded mode. Shaded_Black.ini (12.2 KB)
and the texture in case it isn’t embedded in the ini file… pretty sure it isn’t.
Thank you very much for all the help. It was quick! I tried both from hsb and rgb coloring to make it 0,1,0 or 1,1,1 somehow it was still grey, I will try the black texture now.