I was wondering whether anyone could help me with some distorted edges I keep getting when I do a displacement map on a closed polysurface.
I have created a very simple square tile with a little bit of thickness. The end goal is to apply a displacement map and then 3d print the part ending up with a sort of textured square tile.
The polysurface is closed and appears to have no naked edges or structural problems.
However whenever I apply the displacement map to the polysurface, it seems to distort at the edges and outer border. Below are some pictures.
When i extract the render mesh (for STL export) from this displacement map, the mesh is still described as a closed mesh. The mesh also seems to have no naked edges either. So apparently the piece is still structurally sound and 3d printable. However, visually it seems there are polygons overlapping and going into each other which does not seem 3d printable at all.
Is the model simply visually cluttered, yet still printable? Is there another way to make a displacement map with smoother more cleanly finished edges while still maintaining the level of detail and complexity in the more central part of the polysurface?
Thanks for your help!