Hi all,
I’m working on a 72mo file and sometime double.
Quite often when selecting object I noticed a delay of a second or less.
I do not have this delay with lighter file and understand maybe my old computer feature is the key
My graphic driver is up to date, and while working with,task manager display a memory use at 49% max,cpu at 9% and graphic gpu at 7%.
Mesh is set to “jagged and faster”
Do you have any idea how to solve that delay when selecting?
Thanks
Here is my system info:
Rhino 7 SR34 2023-9-24
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 16Gb)
Computer platform: DESKTOP
Cpu : Intel 4770K
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1080 (NVidia) Memory: 8GB, Driver date: 10-11-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 545.84
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port 0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-11-2023
Driver Version: 31.0.15.4584
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB