I have been studying some of the projects of Peter Eisenman and I have been trying to replicate his design process with Grasshopper.
He usually creates a simple geometric shape or grid and then applies a series of deformations to this. I’ve read that for deformation they apply vector forces and morphing to the shape.
When they developed the project above I noted that it is highly unlikely that they used Grasshopper because if I’m not wrong the project was made in 1996; however, I think that the process could most likely be replicated with Grasshopper.
For this reason, I had been looking at the vector fields components to enter in the mentality of vectors deformation, but now I’m less sure that with this method would make it possible to deform a shape.
In conclusion, I was hoping to kindly ask what kind of process or strategies could be studied in order to replicate the process of deformation used in the project above with the Grasshopper tools.
I thank you for your time and look forward to your response.