Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.0
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 4080 (NVidia) Memory: 16GB, Driver date: 3-1-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 551.76
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-1-2024
Driver Version: 31.0.15.5176
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 16376 MB
Rhino plugins that do not ship with Rhino
C:\Users\Max\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\AMDDenoiser\0.5.3\AMDDenoiser.Windows.rhp “AMDDenoiser.Windows” 0.5.3.0
C:\Users\Max\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.3\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.3.0
C:\ProgramData\McNeel\Rhinoceros\7.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino7.rhp “Datasmith Exporter” 5.3.1.0
Nope looks the same regardless of zoom level on my end.
Another thing I just tested in case it helps, ExtractLineTypeSegments does extract a correct looking dashed line without the solid ends. And flipping the curve does reverse the side that it happens on.
Hi Max - can you please try changing the setting in Options > View > OpenGL page > GPU Tessellation? I think by default that should be checked but whatever it is, try the other way…