Cycles Shader Node UV is flipped


When i used Grasshopper/Shader nodes to apply image texture to an object, the image texture is always horizontally flipped although it appear fine when using the UV editor. It used the UV output for the Texture Coordinate node.

To overcome this, i have to manually flip the image and saved it as a new version before apply it via the Shader Node>>Image node.

Hope that this can be resolved. Thanks.

Looks like images are read in flipped though XML indeed:

Thanks for reporting.

Thanks so much Nathan :grinning:

RH-51358 is fixed in the latest Service Release Candidate

Thank you so much. :slight_smile:
Have a nice day.