Wondering what’s going on here. I have an applied image that when rendered it flips 180 degrees. Is this normal, a bug, or have I flubbed something?
I see a similar problem posted a couple years ago in the Windows forum: Render Display Mode and Texture Rotations
Shaded mode (below):
Rendered (below)
(Disclaimer: as a Steelers fan, working on this is confusing in more ways than one!)
~Dave
Flipped_Texture_Image_in_Render.3dm (304.9 KB)
Software information
Software versions
Rhinoceros version: 5.1 (5B161)
IronPython version: 5.1.2015.131
Language: en (MacOS default)
OS X version: Version 10.10.5 (Build 14F1021)
Plug-ins
None
Third party kernel extensions
com.Logitech.Control Center.HID Driver (3.9.1)
com.Logitech.Unifying.HID Driver (1.3.1)
com.karios.driver.DuetDisplay (1)
org.virtualbox.kext.VBoxDrv (4.3.20)
com.paragon-software.filesystems.ntfs (313.2.12)
org.virtualbox.kext.VBoxUSB (4.3.20)
org.virtualbox.kext.VBoxNetFlt (4.3.20)
org.virtualbox.kext.VBoxNetAdp (4.3.20)
Hardware information
Computer hardware
Hardware model: MacBookPro8,3
Processor: Intel Core i7-2860QM CPU @ 2.50GHz
Memory: 16 GB
Architecture: Intel 64 bit
Video hardware
Graphics: AMD Radeon HD 6770M 1024 MB
Memory: 1024 MB
Screen size: 1920 x 1200
Displays: Color LCD (133dpi 1x)
USB devices
Apple Inc.: FaceTime HD Camera (Built-in)
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Inc.: Bluetooth USB Host Controller
Logitech: USB Receiver
Apple Computer, Inc.: IR Receiver
Bluetooth devices
None
OpenGL information
OpenGL software
OpenGL version: 2.1 ATI-1.32.25
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: 4x
Mip map filtering: None
Anisotropic filtering: High