Custom Preview Shinyness when using create material (BUG ?)

Thank you kindly @laurent_delrieu. That code from David was from here?

I hacked it up a little to add more params, though I don’t know C#. It works. The reflection is from setting the Environment (not as obvious as one might think :wink: ).


create_material_2020_Jan12a.gh (9.2 KB)

I’d feel much better about R6 if this kind of hacking weren’t necessary.

P.S. It doesn’t seem to work in Arctic or Ray Traced rendering?

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