@pascal I also would like the ability to:
Deform a cage
Use the deformed cage as the control object without having the captive object immediately deformingbased on the shape of the cage object.
Modify the shape of the cage and have the captive object object change based on the changes to the cage after it became the control object.
I can do this using a curve or a surface as the control object. The curve can initially have any shape when it becomes the control object, and the captive object does not immediately deform. It only deforms after the curve being used as control object changes from it’s original shape. Surfaces as control objects work the same way.
I suspect CageEdit uses two different algorithms depending on whether the control objects are curves and surfaces, or “cages” so implementing this request may not be trivial.
Or am I missing something and it is already possible to do what I want?
A test showed that if I:
Create a cage using the Cage command,
Deform it using a command such as Bend
Start CageEdit and use the previously created Cage as the control object
The captive object immediately deforms based on the deformed shape of the Cage.