Culling points outside brep for populate 3d or

how can i get rid of the points outside the geometry? or is there a different method which avoids having to use a crude boundary box and the actual geometry instead?

i had in mind creating a list and using sets and maybe cull index but i dont know how to define the points inside the geometry if that would work at all. (23.3 KB)

Have a try Poit In Brep. (24.6 KB)


thank you Kim, you are the forums super human ultra speedy chat gpt… you are human are`t you? :slight_smile: no really you are great, always elegant solutions and no babbles… not like me for instance…