Continuation of this thread: Sorting geometry according to multiple locations
I have two problems when I try to connect these voronoi cells made with Ngon. I am trying to connect the voronoi surface edges with each other using the proximity node, however, although it works ok, there are some parts that connect although they are on the same surface. Is there a way to cull them? Or perhaps another way to make a line between the midpoints of each cell?
Second question, I need to make holes where the circles intersect, which works here, but the system seems to slow down significantly, is there a mistake there? or a way to do this smoother?
voronoi connect.gh (338.2 KB)