I want to use the crystallon feature in Grasshopper to create some sort of beam structure within a Brep, for which I need to create voxels between two surfaces. I tried two versions, one in which I created a twisted array. However, when I try to pull in the points to my desired surface, not all the edge ponts are pulled in and therefore not creating my desired result.
The second version I tried was using the crystallon V2 morph between surfaces. But for this version I had rebuilt the whole surfaces again with the ruled surface feature (maybe there is a much easer way, I don’t know) and still the result was kinda twisted and not as I desire. I just need straight regular voxels between these two surfaces. I am not sure if the problem is the shape of my surfaces or my approach of creating the voxels. Any suggestion? Would reeeeally appreciate it. Thanks in advance!
Thanks a lot, that helped! One last question: Do you have any idea why the voxels merge at a single point where the arc is, instead of distributing more evenly along the rounded area? This causes a bit of trouble when I populate the voxels.
Ah sorry about that! I figured out the problem and could solve it. It was how the surface was built. I will post the gh. file a little later in case you are interested how I did it. Thanks a lot for the support