Hi. How do you do it? WCS/OCS (Box) ?
Set projection mode on render texture, then create an OCS mapping:
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case 5:
renderTexture.SetProjectionMode(TextureProjectionMode.Wcs, RenderContent.ChangeContexts.Ignore);
map = TextureMapping.CreateOcsMapping(plane);
break;
case 6:
renderTexture.SetProjectionMode(TextureProjectionMode.WcsBox, RenderContent.ChangeContexts.Ignore);
map = TextureMapping.CreateOcsMapping(plane);
break;
Thanks, I see a good result. but the texture is very small. is there any way to enlarge it?
I assume that is coming from the Path parameter. Make sure you use a larger resolution image.
I’m not talking about the quality of the mesh, but about the number of textures on the object. is there any way to minimize ?
2 posts were split to a new topic: Displacement on quad mesh failing
Moving this to new discussion topic.
You’ll have to change the repeat settings to change how many times a texture is repeated in a WCS/OCS mapping.