Creating curvature on voronoi grid

i am trying to apply this texture of “Gardineroseris planulata” onto a multipipe structure, but I am stuck at the step after brep/brep of 3D voronoi.
also, there seems to be a problem with my attractor point (inside group), using it causes my script to crash.
in Gardineroseris planulata, there is a voronoi pattern, only that it is not perforated, and the edges are slightly raised outwards.
how can i achieve this?

voronoi reef.gh (13.9 KB)

EDIT: I tried turning the voronoi edges into multipipe, then fusing it with the floor surface, it was a mess :pensive_face:

voronoi reef 2.gh (15.7 KB)

If you want curvature on edge, it seems to be a way of doing. But it is not clear if you want a structure with tubes or a mesh with some craters ?

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One way to do this:

voronoi reef mrtn.gh (28.7 KB)

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this is a great idea for adding more bend to the curves, to answer your question: i guess i am trying to make craters

now that’s cool :star_struck: , i’m gonna play around with the sliders now and see what comes out of it. thanks a bunch

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Or this links perhaps

This could be replicated easily with noise also.

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this one has really neat edges, I get scared easily from C# scripts but I’ll explore this one for sure, thanks :+1:

C# was just here to make a mesh !!