Hello everyone,
I would like to create a special triangular mesh from any shape.
I would like this mesh to be equilateral triangles of known dimensions? Has anyone ever done anything like that?
Thank you in advance for your help
Hello everyone,
I would like to create a special triangular mesh from any shape.
I would like this mesh to be equilateral triangles of known dimensions? Has anyone ever done anything like that?
Thank you in advance for your help
Hi @dale ,
Yes sure !
The goal would be to start from any shape and fill it with triangles (equilateral) of some imposed dimensions
Thanks,
Michael
Hi Michael - what do you want to happen at the edges?
-Pascal
Hi @pascal,
The goal is to recover all the interception points afterwards so it doesn’t matter if triangles are not finished on the sides of the mesh.
Thanks
Michael
What do you mean with ‘closed crow’?
Well, if it’s a mesh, they have to be “finished”. You can’t have round edges on a mesh, like on your sketch. The polygons have to “end” in a straight line; or the mesh can be oversized and the organic
outline you show can be a curve. But… as soon as you cut/trim the mesh with that curve, it’ll subdivide the mesh near the edges. Or are you using the word “mesh” for something other than a polygon mesh?
HTH, Jakob
Left is before MeshSplit, right is after:
In reality, the goal would be to create the pattern with the triangles on a wide area and remove everything outside the defined area (any shape) as you have done in the left figure.
Can you explain how you do this ?
Thanks
Hi @Parent
First it’s just a simple MeshPlane
, then TriangulateMesh
to, well, triangulate the mesh. The curve is a simple InterpCrv
and then use MeshSplit
to split the mesh. You can of course scale and shear the mesh plane to fit your exact, required measurements. Although you don’t see it, beware that splitting the mesh does subdivide the edge - just in case you need to do further operations on it. You can see what I mean, if you run TriangulateMesh
again on the resulting mesh.
HTH, Jakob