cool! I’ll try that. Ok I see that .obj import does bring the objects to the active layer, so that solves the problem when I need to bring a/some new mesh object/s to an existing layer.
Now that you took my easy bait… next level problem… we do a lot of quick design variants/iteration by duplicating layer/object, making modeling changes and so on. So in this case I’m working now I have these extra new options in Modo:
I can right click on them and export each as .obj to a project folder and the result looks like this:
Can I import each (or all at once!) .obj and have them show up in a new layer called ‘filename’ (without the ‘.obj’?
No rush, but having this would be really useful, now that I play with this, even more useful that just one mesh at a time to active layer.
- From Modo I can also generate a single OBJ with all those objects, if that makes things easier, but I played with all options and the only thing I can get Rhino to do at import is reading each of the Modo mesh items (layers) as object name, not as a layer.