I’m reaching out as we We need to manufacture a lot of large/tall anminal wire LED lights.
We need to build 600 of them, different animals, the logic is that we need around 10 cm spacing around them, and a little bit of human interaction, so they follow a little bit the anatomy flow…
Piping (giving them thickness) is easy, what we need is a quick way to generate or help us generate the curves (with a little interaction for the flow), right now it’s all manual workflow, Zbrush mesh sculpt, snap curve one by one in Rhino then piping, Modo render.
Where the bottle neck is : " snap curve one by one" to the mesh, we need “at least i think” some sort or interactive shrink wrapping of crvs .
Is there any way GH could help in the process ?
Any thought will be so welcome ! Here is a final / example render Best Thomas