Concept art design for Monopole shunt portal for CARBO

https://www.artstation.com/artwork/BXrb98

Teaser of one variant of FX lookDev proposal, I am able to share. has bass audio, so turn it up.

That looks sweet.


THe lighting concept. Without texture maps.
Check the animation
https://www.artstation.com/artwork/BXrb98

Yeah I was doing kit bashing before CG existed. We would have bins of model kit parts at the studios and shelves of model kits. But what I see today with digital kitbashing is less focus on design . Just populating a surface with parts doesnt make a good design. We spent a lot of time planning out and executing the placement of parts on the miniatures back then. Dont get me wrong there are some brilliant digital kit bashing happening out there but there is also a lot of just throw parts at a shape and call it a day as well.

I do miss those days.

you know im making my first kitbash for a project and saw this post ill take that in consideration, well said.

this was for a project I did a few years back and I used parts from engine blocks, dc motors etc. as a kit of parts to accent the over all design. But careful placement and some modifications of parts was key. I created a file with a collection (or bin of parts) that I could copy from . For a lot of this Grab Cad is an excellent resource. But be careful your model file size will grow fast. The images below are a file that is 1.23 GB





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Speaking of old fashioned kit bashing …here is a blast from my past with miniatures for a detail reference. This is a combo of plating patterns and kit bash parts for the Auriga from Alien Resurrection.

And this is a close up of the Betty…

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i usually look at different images and combine and model parts i like i never used grab cad but that looks like fun to do

and already to late mine is over 3gb :sweat_smile:

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wow i love that wall with the pipes structures i was actually looking for something like this recently to use in the skull

Halloween Mech!

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Yeah it ended up like that but this one is more posable than my last stuff joints making more sense :joy:

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My design sense for kitbashing and overall sci-fi design , kind of shies away from 1970’s-1990’s sci-fi gribble/nurnee orgy of Star Wars. I like the 2009-2010’s design of layering, conformal plating, contrasting colors. I like my designs to have layered depth and flow. I am a fan of radial and curvelinear flow for vehicles, spacecraft, and machine sets. It has to make some sense machanically and functionally. Additonally too many sci-fi set and vehicle designs IMHO run contrary o human sense of cleanliness. Matrix Zion looks like a steampunk sewer waterworks. HUmans would live like that. Now the control room of Zion approach command, is too much white too clean. But that is much more human friendly then rusty pipes.
I watched Babylon A.D (2008), and I thought that future city was realistic. Neaon and skyscrapers in a quasi dystopian society. But I do not like Bladerunner or its 2049 Los Angeles. Thats just absurd dystopian wasteland that Southland is unlilkely to be. Unless Earth shifts its tilt.

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