I think this is a challenging one:
I have a complex surface which I want to FlowAlongSrf a flat, 3D pattern onto without deforming the pattern according to the complex surface’s Control points/UV placement.
I had an idea, and bare with me here: First deform the flat pattern so that it re-deforms (to the correct shape) when it is Flown onto the complex surface. In short, compensate for the imminent deformation.
From the complex surface (A) I CreateUVCrv a 2D surface (B) and UnrollSrfUV © a second 2D surface which follows A’s shape. I FlowAlongSrf the pattern from B to C and then FlowAlongSrf the deformed pattern from B to A. I hope this was clear enough. If not, please let me know and I’ll try to explain it more in detail.
I still get deformation which I can’t comprehend the source for. Are the two 2D surfaces handling the UV of the complex surface differently?
Any help is appreciated!