Collision Many/Many with tolerance?

Problem is the Clash component or the RhinoCommon method tolerances are a maximum distance between objects for detection, not a minimum one. Providing zero does not remove tangent-only Breps.

I thought of using Solid Intersect to distinguish real clash and tangency… Not sure this will work on your geometry but worth a try.

Collision_Many_Many_with_Tolerance.gh (7.6 KB)

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