As you can see, the collision many|many function doesn’t work when the intersecting geo are from different branches. Is there a way to do it, such as flattening the data tree and somehow restoring it back up? The goal is to delete all those that are intersecting each other while preserving the data structure.
exactly! Thank you so much for your input! I want to delete the blocks from both branches. However, the reason I have to use Collision Many|Many function is that I am faced with a situation more like multiple branches instead of two. Sorry I haven’t clarified earlier!Or there is a way to get around by repetitively using BBX?
I can’t thank you enough! The code was amazing as it even works on multiple layers of branches!! Sorry for the confusing file names lol will try not to be lazy next time
I am doubtful that the Cull output matches the tree structure of the ‘Graft’ Entwine because of the flattened ‘S’ input of Partition? It might with Match Tree but I can’t check your code because you didn’t post it.