collidingdowels.gh (550.5 KB)
I have a bunch of cylinders which I need to check for collision, to do so I use collision many/many. I want to use the output (boolean pattern) to keep one of the colliding breps and cull the other(s).
I cant find a good way doing so, if I use the pattern I end up culling all colliding breps.
I made a clumsy workaround using mass multiplication of the colliders indices, so I can check for duplicates and cull one of the. It works ok at the moment, but I´m sure there is a better way.
Cheers from Berlin