I am modeling a simple shape and am seeing a weird graphics glitch. In shaded or rendered mode, the edges of the mesh don’t line up with the surface edges, quite dramatically:
The render mesh is actually correct, while the edges are not! What is happening here? What caused it to happen? It’s not hard to recreate it, but is there a way to fix it short of starting over?
I was able to fix it by exploding the object, running rebuildEdges on the top and bottom surfaces, and deleting and re-lofting the walls of the holes. I am still curious why it happened in the first place, though!
There wasn’t anything particularly complex about the process. As I recall I started with a box, did some WireCuts for the internal holes, and then scaled the object nonproportionally with a combination of using ctrl-shift on some of the outside faces and scaling them in and out, and ctrl-shift selecting a face and clicking the gumball arrow to offset it a few millimeters. I then filleted the corners and chamfered the edges and moved on to some other parts that mate with the holes, and that’s when I noticed it was broken.
I assume the scaling is what broke it. It’s weird that the outside edges would scale correctly but the inner edges wouldn’t…