Hi, so I’m making a ring with gears, wich when done will have a lot of moving parts.
Is there a way to see if everything is on size and would mesh properly, without having to go through the production process?
Rat ring.3dm (11.7 MB)
You can use expressions in Bongo to replicate gear meshing. Here’s an example I did about 13 years ago. At the time there was only the ability to add a single expression, so that’s why when the gearbox is shifted the teeth don’t mesh correctly. This model was made to illustrate the issue to the developers.
Before you ask how I used expressions, I’ll warn you that I don’t remember. But if you know it’s possible (which you can see that it is) you can head down the right path to research this on your own.
Hope this helps,
Dan