Does Bongo have an actual physics engine, or is it just animation?


#1

Someone asked me if I can make a computer working model of something opening with gears, pistons, etc. Thinking about Bongo, as I’ve seen animations from Bongo like [this video]

But does Bongo have an actual Physics Engine - i.e. If I set a gear to spin, will it automatically make the gear interlocked with it also spin?

Thanks


#3

No, you would have to explicitly define how the two obejcts relate to each other (for example rotating circle B based on the circumference travelled by the “driving” circle A, aso.)

Fairly easy to do, but “collision driven” objects is not supported in the current version.

// Rolf


#4

game changer when it happens


#5

Hmmmmm what’s up with this craziness?


#6

Vaporware.

But of course, these are possible today within Rhino:


#7

Can’t seem to find anything about it anywhere. That Piker stuff is cool, thanks!


#9

Animation could be easy like a children game. There was a plugin for Rhino and the system could still licensed if someone like to create a new plugin. Or the McNeel team develop an own geometric solver like this. Animating per Bongo can be so difficult …

RhinoWorks was like I expect an animation system. Maybe per History anything could be much simpler now. Only we need step-by-step some constrain commands. For example “_AlignAxial”, … .

Also a very nice example of simple constrain based animation:


#10

Micha -

EXCELLENT VID ! Simple and TO THE POINT ! A narrated version of what you were doing while you were doing it would be nice, but this really hints at some great possibilities !

So-
Does RHINO Works still exist ? If so, what’s the cost - U.S. $ ?

Thoughts ?

Thanks !

Chuck in Texas.


#11

Sorry, only bad news. Rhino works isn’t available anymore. Maybe the cernel could be licensed by Bricsys to create a new animation plugin.

And it’s really such a pity that this kind of animation get’s not more attention here.