Someone asked me if I can make a computer working model of something opening with gears, pistons, etc. Thinking about Bongo, as I’ve seen animations from Bongo like [this video]
But does Bongo have an actual Physics Engine - i.e. If I set a gear to spin, will it automatically make the gear interlocked with it also spin?
No, you would have to explicitly define how the two obejcts relate to each other (for example rotating circle B based on the circumference travelled by the “driving” circle A, aso.)
Fairly easy to do, but “collision driven” objects is not supported in the current version.
Animation could be easy like a children game. There was a plugin for Rhino and the system could still licensed if someone like to create a new plugin. Or the McNeel team develop an own geometric solver like this. Animating per Bongo can be so difficult …
RhinoWorks was like I expect an animation system. Maybe per History anything could be much simpler now. Only we need step-by-step some constrain commands. For example “_AlignAxial”, … .
Also a very nice example of simple constrain based animation:
EXCELLENT VID ! Simple and TO THE POINT ! A narrated version of what you were doing while you were doing it would be nice, but this really hints at some great possibilities !
So-
Does RHINO Works still exist ? If so, what’s the cost - U.S. $ ?