Just a note/tip.
To avoid inconstant width of lines/curves rendered with “hexagons pixels”, you could do like here:
Instead of doing collision with the hexagon itself, use another inscribed hexagon.
Edit:
hex-pixels.gh (12.4 KB)
Just a note/tip.
To avoid inconstant width of lines/curves rendered with “hexagons pixels”, you could do like here:
Instead of doing collision with the hexagon itself, use another inscribed hexagon.
Edit: